Pickleball Tourney icon

Pickleball Tourney

The tournament runs itself. You stay in charge. Matches go on court the moment one is free, players enter and confirm their own scores, and the playoff seeds itself when the pools finish.

A sister to Pickleball Mixer, for the days your club runs a tournament instead of a mixer. One service for the whole venue - the desk, the players, the spectators and the TV on the wall. Everything runs in the browser, nothing to install.

Visit pickleballtourney.ca

Sign in and set up a tournament for free. Starting one uses a tournament credit: US$9.99 for one, less each in packs of 5, 10 or 25, bought by card through Stripe. Following events, player pages and the demo are free for everyone.

Player app coming soon

An optional free app for players on iPhone and Android keeps their codes for the day and notifies them about their matches. Not yet on either store.

Built using SvelteKit

The desk and the venue

Pickleball Tourney - Courts fill themselves

Courts fill themselves

Pickleball Tourney - A score in three taps

A score in three taps

Pickleball Tourney - Results, ready to print

Results, ready to print

Pickleball Tourney - Message everyone, or one player

Message everyone, or one player

Pickleball Tourney - The venue TV

The venue TV

Pickleball Tourney - The playoff, round by round

The playoff, round by round

Pickleball Tourney - Champions on the big screen

Champions on the big screen

On every player's phone

Pickleball Tourney - Your court, your next match

Your court, your next match

Pickleball Tourney - Players settle the score

Players settle the score

Pickleball Tourney - Your team's chat, and the desk

Your team's chat, and the desk

Pickleball Tourney - Pick the mixed pairs, unseen

Pick the mixed pairs, unseen

Pickleball Tourney - A new partner every round

A new partner every round

Pickleball Tourney - Live standings: who's in

Live standings: who's in

Pickleball Tourney - The bracket takes shape

The bracket takes shape

Pickleball Tourney - A medal for the podium

A medal for the podium

Everything a club tournament needs

It runs itself

The next match is called as soon as a court is free and both teams are rested, and the playoff seeds itself when the pools end. Override anything with a tap.

The day in one line

Type the day as you'd say it - players or teams, ratings, courts, the format, start and end times - in any of the five languages. Quick setup shows what it read and what it didn't, and with your roster pasted in makes a draft: courts, a division and its format, the players and the start time, ready to check.

Players keep score

One team enters the score, the other confirms it. Agreed scores count straight away; the desk only hears about the rare disagreement.

Needs you, and nothing else

The desk lists only what needs a person: teams to check in or a no-show, a score to confirm, a tie to settle, a playoff to seed, a coin toss or picks to gather, a match running long, new messages, missing DUPR IDs. Each item says what it opens, and opens what settles it.

Messages, both ways

Message everyone, a division, a pool, a team or one player, on their phones, their pages and the venue TV. Players write back, report a problem from their court, and chat privately with their own team; a teammate can report a message, and the desk sees only those.

Pools, playoffs, brackets

Round robin, pools into a playoff, or straight into a bracket - single elimination with a bronze match, or double elimination, where a team is out only after a second loss, with a grand final and a reset match if the losers-bracket team wins it. Proper tiebreaks, and blind draws pair players who come alone, at random or balanced by rating.

Team play, MLP style

Teams of two men and two women play team matches: men's, women's and two mixed doubles, with a Dreambreaker at 2-2 - singles in rotation, rally scoring to 15, win by 1. Each team's captain picks the mixed pairs and the Dreambreaker order per match, hidden from the other team until both have picked, and a coin toss decides who serves first and who sees the other team's picks first. Games run two courts at a time, players enter and confirm each game's score, and each doubles game exports to DUPR.

Captains run their team

Captains confirm the team's name and lineup at the start; each team match then shows one lineup, the usual one or changed for it. One card follows the team match from the call to the end: who and which court, the toss as a question, the picks, each game's score from your side, the Dreambreaker order ahead and the result, with what's yours to do next on top.

A shootout for club nights

Players sign up alone and get a new partner and new opponents every round, one game each, taking turns to sit out when the numbers don't make fours. Standings are per player, ranked by win rate so a round sat out doesn't count against anyone, and an optional playoff takes the top 4 to 16 in balanced pairs (1st with the last through) into a bracket. Open, men's, women's or mixed, with every mixed side a man and a woman.

Royal Court

The club-night ladder: courts top to bottom, placed first by rating or at random. After each game the winners move up a court and the losers down, splitting to meet new partners; players waiting come in at the bottom court. A win scores the court's rank from the bottom, so the top court is worth the most, and the standings add up the points. Play a set number of rounds, for a set time (no new game once it's up), or until the desk ends the session.

Ties, explained

Level teams are separated by the published tiebreaks, step by step, and every page says how. Only a true dead heat, in a pool or across pools, comes to the desk, and a rules page explains it all to players.

Know where you stand

Live standings across every pool, who's through to the playoff, each team's rank in the division, and podiums that fill in place by place.

Fair draws, DUPR-ready

Seed by rating with a small shuffle so redraws vary, keep club-mates apart, and swap teams by hand before you lock it. Require DUPR IDs and export the results for DUPR.

Run it with others

Invite a co-organizer or desk helpers with a link. They sign in on their own phone, tablet or laptop and run the desk with you, at the same time.

Run it again

Next week's club night in one tap: the same courts, divisions and rules, with your players, ready for new teams.

Bring your players

Paste a list, import a spreadsheet saved as CSV, or a group shared from Pickleball Mixer. Divisions can set an age range, a combined age or a rating range: anyone outside it is flagged on the desk's screens, and you decide who plays.

A TV you can read across the gym

Players scan their own QR code for their court, a rest countdown and score entry; spectators follow from anywhere. The venue TV is made to be read from the far court: big court cards, a one-line header, nothing too small at 1080p, each call announced, the desk's message under the board and the podiums filling in.

Your format, your rules

Games to 11, 15 or 21, best of three, timed games when courts are short, or winners only for a casual night. Walkovers and retirements in two taps.

Keeps going when the signal doesn't

On venue Wi-Fi or cellular, pages keep showing the last update when the connection drops, say so, and catch up by themselves when it's back.

Deleted when it's over

Tournaments and ladder seasons are deleted 90 days after they end, names and scores with them, and an untouched draft after a year. Every results page shows the date; save the report and the DUPR file first, or delete sooner yourself.

Five languages

English, Français, Español, Filipino and Bahasa Indonesia. Everyone picks their own, so the desk, each player and the TV can all differ.

Hosted in Canada

Your tournaments are stored in Canada. No ads, no analytics, no tracking.

See the privacy policy and terms.

Support

devmesh
23-845 Dakota Street
Winnipeg, MB R2M 5M3
Canada